Luxuries | HUD Icons | Character Specific Functions | Building Specific Functions | Controls | Menus
16.) Settlement Menu Manager Great mod that both Sim Settlements and Homemaker use to categorize their added Settlement Menus, instead of Sim Settlements plots showing up as 'Special' they show up as 'Sim Settlements' with beautiful spinning icon and everything. Can someone please tell me what these symbols mean? I have this symbol next to two of my settlements. The symbol is a triangle with '!' This in the middle of it. I also have this helmet looking thing in on the map. At first I thought it was the power armor but I have another suit of it in another settlement and that one does not show up on the map. What do these two symbols mean?
- Added patches for several Sim Settlements Add-Ons. Added patches for Barrenwood, Connected Containers, Welcome to Fallon's, Freeze Intimidation Overhaul, South of the Sea, Immersive Waiting, and Outfit Switcher. Melee weapons and Unique weapons now have weapon-specific icons.
- I've been playing with sim settlements 2 for a while but I'm having a hard time figuring out the meaning of the holo icons. I've read the tutorial but I still don't understand what most of them mean. More specifically, most of the residential plots have a red house icon.
Alert IconsAlerts will appear on the left side of the main game window warning you of a problem in your town. It will alert you to your Settlers' needs and any other important information that will need to be addressed. Click on any of the alerts to be taken directly to the building, person, or situation. | |
Attack: You might be simply minding your own business, growing the size of your town with not a care in the world. But, since this is the Wild West, bandits will attack, and they will attack often. When there is trouble in your town, the Attack alert will go up, letting you know that someone, somewhere is attacking. It's in your best interest to attend to the situation as quickly as possible or you'll start losing people and buildings. | |
Angry Unit: When your Settlers get upset, the Angry Unit icon will appear above their heads alerting you to their displeasure. If you ignore them for too long, or aren't quick enough to take care of their problem, they will leave town. | |
Dialogue: In a growing settlement,people will always be wandering in off the not-yet-constructed streets. When they want to get your attention, they'll let you know. Click on the exclamation point above someone's head to see what they want to say to you. You can also click on the exclamation point on the left side of the game window to jump to the next person who has something to say. | |
Drought: People need food. People need water to grow that food. That water will need to come from somewhere, so Wells and Water Towers will need to be built. If the Well water gets too low, your town can suffer from drought and this alert will appear. To resolve the situation, send a Settler to build a Well or Water Tower near the structure. | |
Fire: From time to time, fires can break out in your new settlement. When they do, you'll have to act quickly to put them out. Grab a pail, a bucket, a sippy-cup...anything that you can use to carry water and get to fire extinguishin'. | |
Hunger: Famine will strike when your town is running low on food. Always keep an eye on your food supply as it's necessary for your settlers' happiness and your town's survival. Look for berry bushes, or another quick source of food like fish, build a farm or ranch. If you take too long, the Settlers in your town will get upset and start leaving. You can replace them, but it will be hard to keep people in town if there is no food to be had. Click on the Food alert to jump directly to the hungry Settler. | |
Plague: If your food production takes a hit, a plague can strike one of your crops or food types. If this happens, you'll need to increase your food production by assigning more workers to your farms and ranches, foraging for berry bushes, or going fishing. If you take too long, townsfolk will start pulling up stakes and moving away, lowering your town happiness level because nobody wants to live in a town where there's no food. | |
Quest: When someone wants to talk to you, this exclamation point alert will appear on the left side of the game screen. Click on it to jump directly to the character who wants to speak to you. | |
Tornado: Natural disasters can strike at any time and a tornado will do some serious damage to your town. They will destroy anything in their path, so make sure to steer clear of these twisting funnels of fury. |
Luxuries | HUD Icons | Character Specific Functions | Building Specific Functions | Controls | Menus
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The HUDFramework mod adds additional functionality to Sim Settlements. It allows the user to view settlement needs without having to open the Pip-Boy, or open the workshop menus. With HUDFramework installed, settlement needs will be displayed on the left side of the screen when inside of or near a settlement. The shown needs are not limited to those in the vanilla game, and also include those added or adjusted by Sim Settlments, including power.
Links
PC (Nexus):http://www.nexusmods.com/fallout4/mods/20309/
PC (Bethesda):https://bethesda.net/en/mods/fallout4/mod-detail/4021308
Xbox:https://bethesda.net/en/mods/fallout4/mod-detail/3359020
To Do
Screenshot of the HUDMeters, explanation of how each of the 7 meters is calculated: [1]